Levelhelper 2 Corona SDK Tutorial Part 6

Ok so where we left of lat time is that I had make a mistake around the position of the camera in relation to the node it was following. I had proposed that you govern it’s placement by restricting the gameworld – whilst technically possible, not a good idea really. So the correct way is Read more about Levelhelper 2 Corona SDK Tutorial Part 6[…]

Levelhelper 2 Corona SDK Tutorial Part 4 & 5

After the release of part 3, I quickly did a further update to propose a solution to the camera offset problem I had. The solution was to restrict the camera with the game world. As the video was uploading to You Tube I released what a load of rubbish I was proposing. Whilst technically it Read more about Levelhelper 2 Corona SDK Tutorial Part 4 & 5[…]

Levelhelper 2 Corona SDK Tutorial Part 3

Corona SDK is still a great way to get into games development. It is completely free and very powerful. I would also venture to say that it is capable of producing almost any type of 2D games and there are already some very successful examples out there. Levelhelper is a great tool that will help Read more about Levelhelper 2 Corona SDK Tutorial Part 3[…]

Corona SDK Content Scaling – Beginner Series Part 2

In the first part of this tutorial on Corona SDK Content Area we looked at how we could alter the settings in the config.lua file and set a resolution for the content area. We learnt that the coordinate system for Corona SDK is independent of hardware. In this part we will discuss how Corona SDK Read more about Corona SDK Content Scaling – Beginner Series Part 2[…]

Corona SDK Content Area – Beginner Series

Corona SDK is back in favour! Some of you may have read my Unity 3D article where I confidently proclaimed that Unity was the only game development platform for me. Well, in many ways it still is. But didn’t some cheesy philosopher once state that we must be flexible like the willow? Maybe, but the Read more about Corona SDK Content Area – Beginner Series[…]